PineDebug v0.3.0
PineDebug » Devlog




PineDebug is now officially in Itch.io!
Changelog
- Ported to Plus v0.13 & Dev API v10.0
- Added new stickers page
- Optimized and golfed the code to destroy memory leaks
- Finally pauses the in-game audio to avoid eardrum bothering when the `PauseWhileInDebugMenu` config option is enabled.
- Changed the spawn radius conditions for the NPCs so that they will likely guaranteed to not fail to spawn.
- Removed 3D Camera from Self-Settings
- Make Player Speed actually sets the walk and run speed variables instead of adding in a value modifier.
- Merged endless mode scenes into its own subpage
- PineButtonList.Insert() & PineButtonList.InsertRange() will now count towards inserting the button to the page.
- PineButtonList.Move() now exists for moving button indexes.
- The themes page in the options menu now has the navigation reworked, replacing that stupid bar to an actual text saying which page you're currently viewing out of the max pages that are inserted.
- Removed the GB API usage because I can no longer use Gamebanana to upload mods. (I'm not really banned, but there is a real life reason to this.)
- Random events are now properly be determined by their metadata flags, there was a bug that allowed random events with multiple metadata flags to be spawned regardless if they affect the level generation in any way or the conditions of them existing in the random events page makes them unavailable to be spawned.
Files
PineDebug_Beta_11-11-2025.7z 154 kB
1 day ago
Get PineDebug
PineDebug
The official Itch.io release
| Status | In development |
| Category | Game mod |
| Author | AlexBW145 |
| Tags | Baldi's Basics, baldis-basics-plus, bepinex, No AI |
| Languages | English |
| Accessibility | Configurable controls |

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